A modern virtual pet, fused with real-time card strategy.

A spiritual successor to the virtual pet devices of the 90s. Hatch and collect pet monsters, raise and train them toward a Mega evolution, then build a deck and out-think your opponent in real time battles.

Evolve

Raise your pet to its full potential

What you feed it, how you train it, it all matters.

Egg, a Egg stage none monsterBabyexe, a Baby stage none monsterPyrognis, a Baby II stage fire monsterDripquid, a Baby II stage water monsterRocky, a Baby II stage earth monsterGust, a Baby II stage wind monsterShadaos, a Baby II stage dark monsterLitelux, a Baby II stage light monsterMagnis, a Rookie stage fire monsterRainquid, a Rookie stage water monsterEarthude, a Rookie stage earth monsterWingust, a Rookie stage wind monsterTorchaos, a Rookie stage dark monsterPollylux, a Rookie stage light monsterFlammagnis, a Champion stage fire monsterIgnitude, a Champion stage fire monsterBladequid, a Champion stage water monsterQuidude, a Champion stage water monsterThornitude, a Champion stage earth monsterGriffingust, a Champion stage wind monsterVoidaos, a Champion stage dark monsterCrosslux, a Champion stage light monsterMagamagnis, a Ultimate stage fire monsterDracosoar, a Ultimate stage fire monsterHydroquid, a Ultimate stage water monsterQuidding, a Ultimate stage water monsterTerratude, a Ultimate stage earth monsterMagnaworm, a Ultimate stage earth monsterWyverngust, a Ultimate stage wind monsterNecrosoar, a Ultimate stage wind monsterBalrogaos, a Ultimate stage dark monsterOphanilux, a Ultimate stage light monsterPyromagnis, a Mega stage fire monsterRetributron, a Mega stage fire monsterBlasquid, a Mega stage water monsterBlastron, a Mega stage water monsterGigatude, a Mega stage earth monsterAquazoan, a Mega stage earth monsterAerogust, a Mega stage wind monsterBladesoar, a Mega stage wind monsterHaedaos, a Mega stage dark monsterDestroid, a Mega stage dark monsterExalux, a Mega stage light monster

Card Strategy

Deck building for your pet

160+ cards with special effects and synergies.

Screens

A branching perk tree for a dungeon run, with an extra-booster-card node selected
Massive perk tree
Stage 5 of a dungeon run showing the card hand along the top and a boss battle below
Boss battles
Choosing one of three upgrades between dungeon stages: weaken, energy drain, water resist
Roguelike gamemode
A Mega Inferno in its environment with the care menu around it
VPet inspired interface
The profile screen for Pyromagnis, a 2nd generation Mega, showing level, age and stats
Detailed monster stats

Community

Come chat with me on Discord

I love to answer any questions about the game, and I want to hear your ideas for new monsters, cards and features. Its a small community of retro vpet fans talking about nerdy stuff, you will fit right in.

Join the Discord
  • Tip and guides
  • Contribute to the game with your ideas
  • Bug reports that reach the developer directly
  • Early word on what is coming next

What it will never do

No ads. No freemium. No premium currency.

Most mobile games now are built to extract money rather than to be played - endless ad breaks, subscriptions, consumables, a currency you have to buy to spend. EvoPet has none of it. You buy the game once and you own all of it.

If I added one of those buy-premium-currency pages to my games, I would have sold my soul.
Jamie

One purchase unlocks

  • Up to 7 monsters at a time
  • Higher level tournaments and rogue dungeons
  • Higher level perks in the massive perk tree
  • A Pro dark theme
  • Endgame card buyback feature
  • Support for a one-person studio

About

Made by one person, over ten years

I am Jamie, a software engineer from Victoria, Australia, and I am the only developer on EvoPet. I have been making games in GameMaker since I was young.

I first tried a virtual pet game in 2010. After a year it had scope-crept into a free-roam LAN RPG with a card game bolted on - a mess nobody was ever going to play. I tried again as a pinball game, then a tower defence, then a turn-based strategy. Each time the pet ended up as the neglected half.

In 2015 I decided to make a virtual pet with nothing else attached, and spent over a year on just feeding, training and evolving, with no idea what the battles would be. The three-lane idea felt empty until I realised card games can run in real time - and the monsters' attacks became the deck.

In 2018 I left my job to work on games full time, living off savings. EvoPet is what came of that.

An armoured ice monster raising a shard shield against a winged fire dragon's breath, on a mountain ledge